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MacWorld 1998 January
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Macworld (1998-01).dmg
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Games World
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Arcade
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Greebles 1.0
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Greebles
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Greebles.rsrc
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TMPL.txt
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1997-11-07
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3KB
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88 lines
TMPL_131_Grbl.txt
*****: list (until end of resource)
Icon: 2-byte integer (decimal)
Speed 1 (ms per pixel) 13, 6, 3: 2-byte integer (decimal)
Min Squares 1: 2-byte integer (decimal)
Max Squares 1: 2-byte integer (decimal)
Speed 2 (zero for monspeed): 2-byte integer (decimal)
Min Squares 2: 2-byte integer (decimal)
Max Squares 2: 2-byte integer (decimal)
Chance Forward: 2-byte integer (decimal)
Chance Right: 2-byte integer (decimal)
Chance Reverse: 2-byte integer (decimal)
Chance Left: 2-byte integer (decimal)
Score: 2-byte integer (decimal)
TMPL_130_Levl.txt
*****: list (until end of resource)
Name: pstring (1-byte length; 32 bytes reserved)
Next Level Offset: 2-byte integer (decimal)
Flags: 2-byte integer (hex)
Map: 2-byte integer (decimal)
Intro Text: 2-byte integer (decimal)
Greeble1: 2-byte integer (decimal)
Greeble2: 2-byte integer (decimal)
Background: 2-byte integer (decimal)
Block: 2-byte integer (decimal)
Bomb: 2-byte integer (hex)
Bonus: 2-byte integer (hex)
Invulnerable: 2-byte integer (hex)
Fast: 2-byte integer (hex)
Freeze: 2-byte integer (hex)
Generator: 2-byte integer (hex)
Death: 2-byte integer (hex)
Fireball: 2-byte integer (hex)
Boucne: 2-byte integer (hex)
Immovable: 2-byte integer (hex)
Unbreakable: 2-byte integer (hex)
LineUp: 2-byte integer (hex)
BounceBomb: 2-byte integer (hex)
Timer: 2-byte integer (hex)
Insubstantial: 2-byte integer (hex)
FreeLife: 2-byte integer (hex)
Greeble1: 2-byte integer (hex)
Greeble2: 2-byte integer (hex)
TMPL_129_CLRS.txt
*****: list (until end of resource)
Hilight: 1-byte integer (hex)
Normal: 1-byte integer (hex)
Shadow: 1-byte integer (hex)
Shift: 1-byte integer (hex)
TMPL_128_GPRF.txt
version: 4-byte integer (decimal)
flags: 4-byte integer (hex)
level ends when: 2-byte integer (decimal)
game ends when: 2-byte integer (decimal)
server: pstring (1-byte length; 256 bytes reserved)
Player Keys: list (2-byte one-based item count)
Enabled: 1-byte integer (decimal)
Dummy: 1-byte zero fill
Up Key: 2-byte integer (decimal)
Right Key: 2-byte integer (decimal)
Down Key: 2-byte integer (decimal)
Left Key: 2-byte integer (decimal)
Push Key: 2-byte integer (decimal)
Up Char: pstring (1-byte length; 16 bytes reserved)
Right Char: pstring (1-byte length; 16 bytes reserved)
Down Char: pstring (1-byte length; 16 bytes reserved)
Left Char: pstring (1-byte length; 16 bytes reserved)
Push Char: pstring (1-byte length; 16 bytes reserved)
Player Type (0=Human): 4-byte integer (decimal)
Name: pstring (1-byte length; 64 bytes reserved)
High Scores: list (2-byte one-based item count)
name: pstring (1-byte length; 64 bytes reserved)
score: 4-byte integer (decimal)
start level: 4-byte integer (decimal)
level: 4-byte integer (decimal)
players: 4-byte integer (decimal)
register to: pstring (1-byte length; 256 bytes reserved)
serial number: pstring (1-byte length; 32 bytes reserved)
First Use: 4-byte integer (decimal)
Total Games: 4-byte integer (decimal)
Total Time: 4-byte integer (decimal)
Start Level: 2-byte integer (decimal)
Game Name: pstring (1-byte length; 64 bytes reserved)